Module:LootChest/Chests/The Aether

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This is the documentation page. It will be transcluded into the main module page. See Template:Documentation for more information

This module is a sub-module of Module:LootChest. It's sole purpose is to output loot table data for The Aether.


-- NOTE: order here doesn't matter.
--       * in the table, chests are sorted in alphabetical order
--       * in the table, items are sorted by chance, then by avg#, then alphabetically.
--       * If poolsJavaUpcoming is omitted, poolsJava is used. To omit a pool entirely, set it to {}.
--       * If the loot is the same on both editions, use the same loot table twice.

-- these values are used:
-- * in place of the keys, when the key is used as a parameter

return {
	["ruined-portal-loot"] = { --ruined_portal_loot.json
		header = "Loot",
		superheader = "[[Ruined Portal]]",
		link = "[[Ruined Portal]] loot",
		structure = "Ruined Portal",
		container = "Loot chest",
		structID = "ruined-portal",
		poolsJava = {
			{	---pool #1
				rolls = {4, 8},
				items = {
					["glowstone-dust"] = {1,3,40},
					["feather"] = {2,8,40},
					["bucket"] = {1,1,40},
					["water-bucket"] = {1,1,40},
					["blue-berry"] = {4,12,15},
					["random-enchanted-iron-sword"] = {1,1,15},
					["random-enchanted-iron-axe"] = {1,1,15},
					["random-enchanted-iron-hoe"] = {1,1,15},
					["random-enchanted-iron-shovel"] = {1,1,15},
					["random-enchanted-iron-pickaxe"] = {1,1,15},
					["random-enchanted-iron-boots"] = {1,1,15},
					["random-enchanted-iron-chestplate"] = {1,1,15},
					["random-enchanted-iron-helmet"] = {1,1,15},
					["random-enchanted-iron-leggings"] = {1,1,15},
					["random-enchanted-iron-gloves"] = {1,1,15},
					["iron-horse-armor"] = {1,1,5},
					["heavy-weighted-pressure-plate"] = {1,1,5},
					["enchanted-berry"] = {2,6,5},
					["compass"] = {1,1,5},
					["book-of-lore"] = {1,1,5},
					["iron-ingot"] = {2,8,5},
					["iron-block"] = {1,2,1},
				}
			},
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {},
		poolsBedrockUpcoming = {}
	},
	["bronze-dungeon-loot"] = { --bronze_dungeon_loot.json
		header = "Loot",
		superheader = "[[Bronze Dungeon]]",
		link = "[[Bronze Dungeon]] loot",
		structure = "Bronze Dungeon",
		container = "Loot chest",
		structID = "bronze-dungeon",
		poolsJava = {
			{	---pool #1
				rolls = {1, 1},
				items = {
					["zanite-pickaxe"] = {1,1,4},
					["zanite-axe"] = {1,1,3},
					["zanite-sword"] = {1,1,3},
					["blue-gummy-swet"] = {1,1,2},
					["swet-cape"] = {1,1,2},
					["ice-pendant"] = {1,1,1},
					["zanite-shovel"] = {1,1,1},
					["zanite-hoe"] = {1,1,1},
				}
			},
			{	---pool #2
				rolls = {2,5},
				items = {
					["golden-dart"] = {4,10,3},
					["enchanted-dart"] = {2,6,3},
					["poison-dart"] = {2,5,3},
					["skyroot-pickaxe"] = {1,1,2},
					["skyroot-poison-bucket"] = {1,1,2},
					["iron-ring"] = {1,1,2},
					["golden-amber"] = {1,1,2},
					["zanite-gemstone"] = {1,1,2},
					["holystone-pickaxe"] = {1,1,1},
					["icestone"] = {1,5,1},
					["ambrosium-shard"] = {1,4,1},
					["ambrosium-torch"] = {2,10,1},
				}
			},
			{	---pool #3
				rolls = {1,4},
				items = {
					["ambrosium-shard"] = {1,4,6},
					["ambrosium-torch"] = {2,10,5},
					["flint"] = {1,1,3},
					["feather"] = {1,1,2},
					["string"] = {1,1,2},
					["arrow"] = {2,10,2},
					["golden-ring"] = {1,1,2},
					["skyroot-planks"] = {1,3,2}
				}
			}
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {},
		poolsBedrockUpcoming = {}
	},
	["bronze-dungeon-disc"] = { --bronze_dungeon_disc.json
		header = "Disc",
		superheader = "[[Bronze Dungeon]]",
		link = "[[Bronze Dungeon]] disc",
		structure = "Bronze Dungeon",
		container = "Disc chest",
		structID = "bronze-dungeon",
		poolsJava = {
			{	---pool #1
				rolls = {1,1},
				items = {
					["disc-aether-tune"] = {1,1,2},
					["disc-cat"] = {1,1,1},
				}
			},
			{	---pool #2
				rolls = {3,10},
				items = {
					["ambrosium-shard"] = {3,8,4},
					["ambrosium-torch"] = {2,16,4},
					["flint"] = {1,3,3},
					["zanite-gemstone"] = {1,1,2},
					["skyroot-pickaxe"] = {1,1,2}
				}
			}
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {},
		poolsBedrockUpcoming = {}
	},
	["bronze-dungeon-trash"] = { --bronze_dungeon_trash.json
		header = "Trash",
		superheader = "[[Bronze Dungeon]]",		-- Optional
		link = "[[Bronze Dungeon]] trash",
		structure = "Bronze Dungeon",
		container = "Trash chest",
		structID = "bronze-dungeon",
		poolsJava = {
			{	---pool #1
				rolls = {2,6},
				items = {
					["ambrosium-shard"] = {1,3,6},
					["ambrosium-torch"] = {2,8,5},
					["flint"] = {1,1,3},
					["feather"] = {1,1,2},
					["string"] = {1,1,2},
					["zanite-gemstone"] = {1,1,2},
					["skyroot-planks"] = {1,3,2},
					["skyroot-pickaxe"] = {1,1,1},
				}
			}
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {},
		poolsBedrockUpcoming = {}
	},
	["bronze-dungeon-reward"] = { --bronze_dungeon_reward.json
		header = "Reward",
		superheader = "[[Bronze Dungeon]]",		-- Optional
		link = "[[Bronze Dungeon]] reward",
		structure = "Bronze Dungeon",
		container = "Reward chest",
		structID = "bronze-dungeon",
		poolsJava = {
			{	---calls bronze_dungeon_treasure.json loot table, copied here for ease
				rolls = {1,1},
				items = {
					["valkyrie-lance"] = {1,1,3},
					["hammer-of-kingbdogz"] = {1,1,3},
					["sentry-boots"] = {1,1,3},
				}
			},
			{	---calls bronze_dungeon_gummies.json loot table, copied and multiplied for ease
				rolls = {2,8},
				items = {
					["blue-gummy-swet"] = {1,1,2},
					["golden-gummy-swet"] = {1,1,4},
				}
			},
			{	---calls bronze_dungeon_neptune.json loot table, copied and multiplied for ease
				rolls = {1,1},
				items = {
					["neptune-helmet"] = {1,1,1},
					["neptune-chestplate"] = {1,1,1},
					["neptune-leggings"] = {1,1,1},
					["neptune-boots"] = {1,1,1},
					["neptune-gloves"] = {1,1,1},
				}
			},
			{	---pool #1
				rolls = {3,5},
				items = {
					["zanite-helmet"] = {1,1,10},
					["zanite-chestplate"] = {1,1,10},
					["zanite-leggings"] = {1,1,10},
					["zanite-boots"] = {1,1,10},
					["zanite-gloves"] = {1,1,10},
					["zanite-ring"] = {1,1,5},
					["zanite-pendant"] = {1,1,5},
					["saddle"] = {1,1,5},
					["shield-of-repulsion"] = {1,1,20},
					["cloud-staff"] = {1,1,20},
					["phoenix-bow"] = {1,1,20},
					["flaming-sword"] = {1,1,20},
					["agility-cape"] = {1,1,20},
					["zanite-gemstone"] = {1,2,15},
					["golden-amber"] = {1,1,15},
					["valkyrie-lance"] = {1,1,5},
					["hammer-of-kingbdogz"] = {1,1,5},
					["sentry-boots"] = {1,1,5},
					["sentry-stone"] = {1,1,5},
					["carved-stone"] = {1,1,5},
					["neptune-helmet"] = {1,1,8},			--- From bronze_dungeon_neptune.json, weights accounted
					["neptune-chestplate"] = {1,1,8},
					["neptune-leggings"] = {1,1,8},
					["neptune-boots"] = {1,1,8},
					["neptune-gloves"] = {1,1,8},
				}
			},
			{	---pool #2
				rolls = {4,15},
				items = {
					["lightning-knife"] = {1,1,5},
					["golden-dart"] = {1,1,3},
					["arrow"] = {1,1,2},
					["sentry-stone"] = {1,1,1},
				}
			}
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {},
		poolsBedrockUpcoming = {}
	},
	["bronze-dungeon-treasure"] = { --bronze_dungeon_treasure.json
		header = "Treasure",
		superheader = "[[Bronze Dungeon]]",		-- Optional 
		link = "[[Bronze Dungeon]] treasure",
		structure = "Bronze Dungeon",
		container = "Reward chest",
		structID = "bronze-dungeon",
		poolsJava = {
			{	---pool #1
				rolls = {1,1},
				items = {
					["valkyrie-lance"] = {1,1,3},
					["hammer-of-kingbdogz"] = {1,1,3},
					["sentry-boots"] = {1,1,3}
				}
			}
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {},
		poolsBedrockUpcoming = {}
	},
	["bronze-dungeon-gummies"] = { --bronze_dungeon_gummies.json
		header = "Gummies",
		superheader = "[[Bronze Dungeon]]",		-- Optional
		link = "[[Bronze Dungeon]] gummies",
		structure = "Bronze Dungeon",
		container = "Reward chest",
		structID = "bronze-dungeon",
		poolsJava = {
			{	---pool #1
				rolls = {2,4},
				items = {
					["blue-gummy-swet"] = {1,1,4},
					["golden-gummy-set"] = {1,1,2},
				}
			}
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {},
		poolsBedrockUpcoming = {}
	},
	["bronze-dungeon-neptune"] = { --bronze_dungeon_neptune.json
		header = "Neptune",
		superheader = "[[Bronze Dungeon]]",
		link = "[[Bronze Dungeon]] reward",
		structure = "Bronze Dungeon",
		container = "Reward chest",
		structID = "bronze-dungeon",
		poolsJava = {
			{	---pool #1
				rolls = {1,1},
				items = {
					["neptune-helmet"] = {1,1,1},
					["neptune-chestplate"] = {1,1,1},
					["neptune-leggings"] = {1,1,1},
					["neptune-boots"] = {1,1,1},
					["neptune-gloves"] = {1,1,1},
				}
			}
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {},
		poolsBedrockUpcoming = {}
	},
	["silver-dungeon-loot"] = { --silver_dungeon_loot.json
		header = "Loot",
		superheader = "[[Silver Dungeon]]",		-- Optional
		link = "[[Silver Dungeon]] loot",
		structure = "Silver Dungeon",
		container = "Loot chest",
		structID = "silver-dungeon",
		poolsJava = {
			{	---pool #1
				rolls = {1,1},
				items = {
					["golden-gummy-swet"] = {1,3,2},
					["zanite-sword"] = {1,1,6},
					["golden-dart-shooter"] = {1,1,6},
					["enchanted-dart-shooter"] = {1,1,4},
					["poison-dart-shooter"] = {1,1,4},
					["white-moa-egg"] = {1,1,4},
					["zanite-pickaxe"] = {1,1,2},
					["zanite-sword"] = {1,1,2},
					["name-tag"] = {1,1,2},
					["shield"] = {1,1,2},
				}
			},
			{	---pool #2
				rolls = {2,6},
				items = {
					["zanite-gemstone"] = {1,2,2},
					["blue-moa-egg"] = {1,1,3},
					["gold-amber"] = {1,2,2},
					["skyroot-remedy-bucket"] = {1,1,1},
					["golden-dart"] = {4,10,4},
					["enchanted-dart"] = {2,6,2},
					["poison-dart"] = {2,5,2},
					["golden-pendant"] = {1,1,2},
					["iron-pendant"] = {1,1,2},
					["zanite-pendant"] = {1,1,2},
					["zanite-ring"] = {1,1,2},
					["aechor-petal"] = {1,2,3},
					["blue-gummy-swet"] = {1,2,1},
					["healing-stone"] = {1,3,2},
					["enchanted-berry"] = {2,8,2},
				}
			},
			{	---pool #3
				rolls = {1,3},
				items = {
					["ambrosium-shard"] = {1,4,6},
					["ambrosium-torch"] = {2,10,5},
					["flint"] = {1,1,3},
					["feather"] = {1,1,2},
					["string"] = {1,1,2},
					["arrow"] = {2,10,2},
					["golden-ring"] = {1,1,2},
					["pillar"] = {1,3,1},
					["pillar-top"] = {1,1,1},
					["angelic-stone"] = {1,1,1},
					["light-angelic-stone"] = {1,1,1}
				}
			}
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {},
		poolsBedrockUpcoming = {}
	},
	["silver-dungeon-disc"] = { --silver_dungeon_disc.json
		header = "Disc",
		superheader = "[[Silver Dungeon]]",		-- Optional
		link = "[[Silver Dungeon]] disc",
		structure = "Silver Dungeon",
		container = "Disc chest",
		structID = "silver-dungeon",
		poolsJava = {
			{	---pool #1
				rolls = {1,1},
				items = {
					["disc-aether-tune"] = {1,1,1},
					["disc-ascending-danw"] = {1,1,2},
				}
			},
			{	---pool #2
				rolls = {3,10},
				items = {
					["ambrosium-shard"] = {3,8,4},
					["ambrosium-torch"] = {2,16,4},
					["golden-amber"] = {1,2,2},
					["flint"] = {1,3,3},
					["zanite-gemstone"] = {1,2,2},
					["holystone-sword"] = {1,1,1},
					["healing-stone"] = {1,3,2},
					["name-tag"] = {1,1,1},
				}
			}
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {},
		poolsBedrockUpcoming = {}
	},
	["silver-dungeon-trash"] = { --silver-dungeon-trash.json
		header = "Trash",
		superheader = "[[Silver Dungeon]]",		-- Optional
		link = "[[Silver Dungeon]] trash",
		structure = "Silver Dungeon",
		container = "Trash chest",
		structID = "silver-dungeon",
		poolsJava = {
			{	---pool #1
				rolls = {5,12},
				items = {
					["ambrosium-shard"] = {1,3,6},
					["ambrosium-torch"] = {2,8,5},
					["flint"] = {1,1,3},
					["feather"] = {1,1,2},
					["string"] = {1,1,2},
					["zanite-gemstone"] = {1,1,2},
					["pillar"] = {1,3,1},
					["pillar-top"] = {1,3,1},
					["angelic-stone"] = {1,1,1},
					["light-angelic-stone"] = {1,1,1},
					["holystone-sword"] = {1,1,1},
					["name-tag"] = {1,1,1}
				}
			}
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {},
		poolsBedrockUpcoming = {}
	},
	["silver-dungeon-reward"] = { --silver_dungeon_reward.json
		header = "Reward",
		superheader = "[[Silver Dungeon]]",		-- Optional
		link = "[[Silver Dungeon]] reward",
		structure = "Silver Dungeon",
		container = "Reward chest",
		structID = "silver-dungeon",
		poolsJava = {
			{	---silver_dungeon_valkyrie.json
				rolls = {1,1},
				items = {
					["valkyrie-cape"] = {1,1,3},
					["valkyrie-helmet"] = {1,1,4},
					["valkyrie-chestplate"] = {1,1,4},
					["valkyrie-leggings"] = {1,1,4},
					["valkyrie-boots"] = {1,1,4},
					["valkyrie-gloves"] = {1,1,4},
					["valkyrie-pickaxe"] = {1,1,3},
					["valkyrie-axe"] = {1,1,3},
					["valkyrie-shovel"] = {1,1,3},
					["valkyrie-hoe"] = {1,1,2},
				}
			},
			{	---silver_dungeon_treasure.json (includes silver_dungeon_valkyrie.json)
				rolls = {2,3},
				items = {
					["valkyrie-cape"] = {1,1,12},
					["valkyrie-helmet"] = {1,1,16},
					["valkyrie-chestplate"] = {1,1,16},
					["valkyrie-leggings"] = {1,1,16},
					["valkyrie-boots"] = {1,1,16},
					["valkyrie-gloves"] = {1,1,16},
					["valkyrie-pickaxe"] = {1,1,12},
					["valkyrie-axe"] = {1,1,12},
					["valkyrie-shovel"] = {1,1,12},
					["valkyrie-hoe"] = {1,1,8},
					["lightning-sword"] = {1,1,34},
					["holy-sword"] = {1,1,34},
					["invisibility-cloak"] = {1,1,17},
					["regeneration-stone"] = {1,1,51},
				}
			},
			{	---silver_dungeon_gummies.json
				rolls = {2,3},
				items = {
					["blue-gummy-swet"] = {1,4,2},
					["golden-gummy-swet"] = {1,4,6},
				}
			},
			{	---Includes silver_dungeon_gravitite.json and silver_dungeon_valkyrie.json
				rolls = {6,10},
				items = {
					["lightning-sword"] = {1,1,680},
					["holy-sword"] = {1,1,680},
					["invisibility-cloak"] = {1,1,1020},
					["gravitite-sword"] = {1,1,51},
					["gravitite-axe"] = {1,1,51},
					["gravitite-helmet"] = {1,1,68},
					["gravitite-chestplate"] = {1,1,68},
					["gravitite-leggings"] = {1,1,68},
					["gravitite-boots"] = {1,1,68},
					["gravitite-gloves"] = {1,1,68},
					["gravitite-pickaxe"] = {1,1,51},
					["gravitite-ore"] = {1,1,17},
					["enchanted-dart-shooter"] = {1,1,1360},
					["poison-dart-shooter"] = {1,1,1020},
					["golden-sword"] = {1,1,680},
					["iron-sword"] = {1,1,680},
					["saddle"] = {1,1,1020},
					["disc-aether-tune"] = {1,1,170},
					["disc-ascending-dawn"] = {1,1,170},
					["golden-amber"] = {1,4,1020},
					["zanite-gemstone"] = {1,4,1020},
					["enchanted-berry"] = {2,8,1360},
					["blue-berry"] = {2,10,1360},
					["angelic-stone"] = {1,1,340},
					["valkyrie-cape"] = {1,1,150},
					["valkyrie-helmet"] = {1,1,200},
					["valkyrie-chestplate"] = {1,1,200},
					["valkyrie-leggings"] = {1,1,200},
					["valkyrie-boots"] = {1,1,200},
					["valkyrie-gloves"] = {1,1,200},
					["valkyrie-pickaxe"] = {1,1,150},
					["valkyrie-axe"] = {1,1,150},
					["valkyrie-shovel"] = {1,1,150},
					["valkyrie-hoe"] = {1,1,100},
					["regeneration-stone"] = {1,1,510},
				}
			}
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {},
		poolsBedrockUpcoming = {}
	},
	["silver-dungeon-valkyrie"] = { --silver_dungeon_valkyrie.json
		header = "Valkyrie",
		superheader = "[[Silver Dungeon]]",		-- Optional
		link = "[[Silver Dungeon]] valkyrie loot",
		structure = "Silver Dungeon",
		container = "Reward chest",
		structID = "silver-dungeon",
		poolsJava = {
			{	---pool #1
				rolls = {1,1},
				items = {
					["valkyrie-cape"] = {1,1,3},
					["valkyrie-helmet"] = {1,1,4},
					["valkyrie-chestplate"] = {1,1,4},
					["valkyrie-legings"] = {1,1,4},
					["valkyrie-boots"] = {1,1,4},
					["valkyrie-gloves"] = {1,1,4},
					["valkyrie-pickaxe"] = {1,1,3},
					["valkyrie-axe"] = {1,1,3},
					["valkyrie-shovel"] = {1,1,3},
					["valkyrie-hoe"] = {1,1,2},
				}
			},
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {},
		poolsBedrockUpcoming = {}
	},
	["silver-dungeon-treasure"] = { --silver_dungeon_treasure.json
		header = "Treasure",
		superheader = "[[Silver Dungeon]]",		-- Optional
		link = "[[Silver Dungeon]] treasure",
		structure = "Silver Dungeon",
		container = "Reward chest",
		structID = "silver-dungeon",
		poolsJava = {
			{	---pool #1
				rolls = {min,max},
				items = {
					["valkyrie-cape"] = {1,1,12},
					["valkyrie-helmet"] = {1,1,16},
					["valkyrie-chestplate"] = {1,1,16},
					["valkyrie-legings"] = {1,1,16},
					["valkyrie-boots"] = {1,1,16},
					["valkyrie-gloves"] = {1,1,16},
					["valkyrie-pickaxe"] = {1,1,12},
					["valkyrie-axe"] = {1,1,12},
					["valkyrie-shovel"] = {1,1,12},
					["valkyrie-hoe"] = {1,1,8},
					["lightning-sword"] = {1,1,34},
					["holy-sword"] = {1,1,34},
					["invisibility-cloak"] = {1,1,17},
					["regeneration-stone"] = {1,1,51}
				}
			}
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {},
		poolsBedrockUpcoming = {}
	},
	["silver-dungeon-gummies"] = { --silver_dungeon_gummies.json
		header = "Gummies",
		superheader = "[*Silver Dungeon*]",		-- Optional
		link = "[*Silver Dungeon*] gummies",
		structure = "Silver Dungeon",
		container = "Reward chest",
		structID = "silver-dungeon",
		poolsJava = {
			{	---pool #1
				rolls = {1,1},
				items = {
					["blue-gummy-swet"] = {1,4,2},
					["golden-gummy-swet"] = {1,4,6}
				}
			}
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {},
		poolsBedrockUpcoming = {}
	},
--]]
	["silver-dungeon-gravitite"] = { --silver_dungeon_gravitite.json
		header = "Gravitite",
		superheader = "[[Silver Dungeon]]",		-- Optional
		link = "[[Silver Dungeon]] gravitite loot",
		structure = "Silver Dungeon",
		container = "Reward chest",
		structID = "silver-dungeon",
		poolsJava = {
			{	---pool #1
				rolls = {6,10},
				items = {
					["gravitite-sword"] = {1,1,3},
					["gravitite-axe"] = {1,1,3},
					["gravitite-helmet"] = {1,1,4},
					["gravitite-chestplate"] = {1,1,4},
					["gravitite-leggings"] = {1,1,4},
					["gravitite-boots"] = {1,1,4},
					["gravitite-gloves"] = {1,1,4},
					["gravitite-pickaxe"] = {1,1,3},
					["gravitite-ore"] = {1,1,1}
				}
			}
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {},
		poolsBedrockUpcoming = {}
	},
	["gold-dungeon-reward"] = { --gold_dungeon_reward.json
		header = "[[Gold Dungeon]]",
		link = "[[Gold Dungeon]]",
		structure = "Gold Dungeon",
		container = "Reward chest",
		structID = "gold-dungeon",
		poolsJava = {
			{	---gold_dungeon_treasure.json
				rolls = {2,5},
				items = {
					["phoenix-helmet"] = {1,1,2},
					["phoenix-chestplate"] = {1,1,2},
					["phoenix-leggings"] = {1,1,2},
					["phoenix-boots"] = {1,1,2},
					["phoenix-gloves"] = {1,1,2},
					["life-shard"] = {1,1,1},
				}
			},
			{	---pool #1
				rolls = {5,8},
				items = {
					["iron-bubble"] = {1,1,132},
					["vampire-blade"] = {1,1,132},
					["pig-slayer"] = {1,1,132},
					["phoenix-helmet"] = {1,1,4},
					["phoenix-chestplate"] = {1,1,4},
					["phoenix-leggings"] = {1,1,4},
					["phoenix-boots"] = {1,1,4},
					["phoenix-gloves"] = {1,1,4},
					["life-shard"] = {1,1,13},
					["gravitite-helmet"] = {1,1,55},
					["gravitite-chestplate"] = {1,1,55},
					["gravitite-leggings"] = {1,1,55},
					["gravitite-boots"] = {1,1,55},
					["gravitite-gloves"] = {1,1,55},
					["gravitite-sword"] = {1,1,55},
					["gravitite-axe"] = {1,1,55},
					["enchanted-gravitite"] = {1,1,11},
					["chainmail-helmet"] = {1,1,22},
					["chainmail-chestplate"] = {1,1,22},
					["chainmail-leggings"] = {1,1,22},
					["chainmail-boots"] = {1,1,22},
					["chainmail-gloves"] = {1,1,22},
					["ice-pendant"] = {1,1,66},
					["ice-ring"] = {1,1,66},
				}
			},
			{	---pool #2
				rolls = {4,20},
				items = {
					["golden-gummy-swet"] = {1,1,6},
					["healing-stone"] = {1,1,3},
					["enchanted-berry"] = {1,1,5},
				}
			},
			{	---pool #3
				rolls = {0,4},
				items = {
					["icestone"] = {1,1,3},
					["obsidian"] = {1,1,2},
					["aerogel"] = {1,1,1},
				}
			}
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {},
		poolsBedrockUpcoming = {}
	},
		["gold-dungeon-treasure"] = { --gold_dungeon_treasure.json
		header = "Treasure",
		superheader = "[[Gold Dungeon]]",		-- Optional
		link = "[[Gold Dungeon]] treasure",
		structure = "Gold Dungeon",
		container = "Reward chest",
		structID = "gold-dungeon",
		poolsJava = {
			{	---pool #1
				rolls = {2,5},
				items = {
					["phoenix-helmet"] = {1,1,2},
					["phoenix-chestplate"] = {1,1,2},
					["phoenix-leggings"] = {1,1,2},
					["phoenix-boots"] = {1,1,2},
					["phoenix-gloves"] = {1,1,2},
					["life-shard"] = {1,1,1}
				}
			}
		},
		poolsJavaUpcoming = {},
		poolsBedrock = {},
		poolsBedrockUpcoming = {}
	}
--]]
}