Module:LootChest/Chests/The Aether
Jump to navigation
Jump to search
[purge]
This is the documentation page. It will be transcluded into the main module page. See Template:Documentation for more informationThis module is a sub-module of Module:LootChest. It's sole purpose is to output loot table data for The Aether.
-- NOTE: order here doesn't matter.
-- * in the table, chests are sorted in alphabetical order
-- * in the table, items are sorted by chance, then by avg#, then alphabetically.
-- * If poolsJavaUpcoming is omitted, poolsJava is used. To omit a pool entirely, set it to {}.
-- * If the loot is the same on both editions, use the same loot table twice.
-- these values are used:
-- * in place of the keys, when the key is used as a parameter
return {
["ruined-portal-loot"] = { --ruined_portal_loot.json
header = "Loot",
superheader = "[[Ruined Portal]]",
link = "[[Ruined Portal]] loot",
structure = "Ruined Portal",
container = "Loot chest",
structID = "ruined-portal",
poolsJava = {
{ ---pool #1
rolls = {4, 8},
items = {
["glowstone-dust"] = {1,3,40},
["feather"] = {2,8,40},
["bucket"] = {1,1,40},
["water-bucket"] = {1,1,40},
["blue-berry"] = {4,12,15},
["random-enchanted-iron-sword"] = {1,1,15},
["random-enchanted-iron-axe"] = {1,1,15},
["random-enchanted-iron-hoe"] = {1,1,15},
["random-enchanted-iron-shovel"] = {1,1,15},
["random-enchanted-iron-pickaxe"] = {1,1,15},
["random-enchanted-iron-boots"] = {1,1,15},
["random-enchanted-iron-chestplate"] = {1,1,15},
["random-enchanted-iron-helmet"] = {1,1,15},
["random-enchanted-iron-leggings"] = {1,1,15},
["random-enchanted-iron-gloves"] = {1,1,15},
["iron-horse-armor"] = {1,1,5},
["heavy-weighted-pressure-plate"] = {1,1,5},
["enchanted-berry"] = {2,6,5},
["compass"] = {1,1,5},
["book-of-lore"] = {1,1,5},
["iron-ingot"] = {2,8,5},
["iron-block"] = {1,2,1},
}
},
},
poolsJavaUpcoming = {},
poolsBedrock = {},
poolsBedrockUpcoming = {}
},
["bronze-dungeon-loot"] = { --bronze_dungeon_loot.json
header = "Loot",
superheader = "[[Bronze Dungeon]]",
link = "[[Bronze Dungeon]] loot",
structure = "Bronze Dungeon",
container = "Loot chest",
structID = "bronze-dungeon",
poolsJava = {
{ ---pool #1
rolls = {1, 1},
items = {
["zanite-pickaxe"] = {1,1,4},
["zanite-axe"] = {1,1,3},
["zanite-sword"] = {1,1,3},
["blue-gummy-swet"] = {1,1,2},
["swet-cape"] = {1,1,2},
["ice-pendant"] = {1,1,1},
["zanite-shovel"] = {1,1,1},
["zanite-hoe"] = {1,1,1},
}
},
{ ---pool #2
rolls = {2,5},
items = {
["golden-dart"] = {4,10,3},
["enchanted-dart"] = {2,6,3},
["poison-dart"] = {2,5,3},
["skyroot-pickaxe"] = {1,1,2},
["skyroot-poison-bucket"] = {1,1,2},
["iron-ring"] = {1,1,2},
["golden-amber"] = {1,1,2},
["zanite-gemstone"] = {1,1,2},
["holystone-pickaxe"] = {1,1,1},
["icestone"] = {1,5,1},
["ambrosium-shard"] = {1,4,1},
["ambrosium-torch"] = {2,10,1},
}
},
{ ---pool #3
rolls = {1,4},
items = {
["ambrosium-shard"] = {1,4,6},
["ambrosium-torch"] = {2,10,5},
["flint"] = {1,1,3},
["feather"] = {1,1,2},
["string"] = {1,1,2},
["arrow"] = {2,10,2},
["golden-ring"] = {1,1,2},
["skyroot-planks"] = {1,3,2}
}
}
},
poolsJavaUpcoming = {},
poolsBedrock = {},
poolsBedrockUpcoming = {}
},
["bronze-dungeon-disc"] = { --bronze_dungeon_disc.json
header = "Disc",
superheader = "[[Bronze Dungeon]]",
link = "[[Bronze Dungeon]] disc",
structure = "Bronze Dungeon",
container = "Disc chest",
structID = "bronze-dungeon",
poolsJava = {
{ ---pool #1
rolls = {1,1},
items = {
["disc-aether-tune"] = {1,1,2},
["disc-cat"] = {1,1,1},
}
},
{ ---pool #2
rolls = {3,10},
items = {
["ambrosium-shard"] = {3,8,4},
["ambrosium-torch"] = {2,16,4},
["flint"] = {1,3,3},
["zanite-gemstone"] = {1,1,2},
["skyroot-pickaxe"] = {1,1,2}
}
}
},
poolsJavaUpcoming = {},
poolsBedrock = {},
poolsBedrockUpcoming = {}
},
["bronze-dungeon-trash"] = { --bronze_dungeon_trash.json
header = "Trash",
superheader = "[[Bronze Dungeon]]", -- Optional
link = "[[Bronze Dungeon]] trash",
structure = "Bronze Dungeon",
container = "Trash chest",
structID = "bronze-dungeon",
poolsJava = {
{ ---pool #1
rolls = {2,6},
items = {
["ambrosium-shard"] = {1,3,6},
["ambrosium-torch"] = {2,8,5},
["flint"] = {1,1,3},
["feather"] = {1,1,2},
["string"] = {1,1,2},
["zanite-gemstone"] = {1,1,2},
["skyroot-planks"] = {1,3,2},
["skyroot-pickaxe"] = {1,1,1},
}
}
},
poolsJavaUpcoming = {},
poolsBedrock = {},
poolsBedrockUpcoming = {}
},
["bronze-dungeon-reward"] = { --bronze_dungeon_reward.json
header = "Reward",
superheader = "[[Bronze Dungeon]]", -- Optional
link = "[[Bronze Dungeon]] reward",
structure = "Bronze Dungeon",
container = "Reward chest",
structID = "bronze-dungeon",
poolsJava = {
{ ---calls bronze_dungeon_treasure.json loot table, copied here for ease
rolls = {1,1},
items = {
["valkyrie-lance"] = {1,1,3},
["hammer-of-kingbdogz"] = {1,1,3},
["sentry-boots"] = {1,1,3},
}
},
{ ---calls bronze_dungeon_gummies.json loot table, copied and multiplied for ease
rolls = {2,8},
items = {
["blue-gummy-swet"] = {1,1,2},
["golden-gummy-swet"] = {1,1,4},
}
},
{ ---calls bronze_dungeon_neptune.json loot table, copied and multiplied for ease
rolls = {1,1},
items = {
["neptune-helmet"] = {1,1,1},
["neptune-chestplate"] = {1,1,1},
["neptune-leggings"] = {1,1,1},
["neptune-boots"] = {1,1,1},
["neptune-gloves"] = {1,1,1},
}
},
{ ---pool #1
rolls = {3,5},
items = {
["zanite-helmet"] = {1,1,10},
["zanite-chestplate"] = {1,1,10},
["zanite-leggings"] = {1,1,10},
["zanite-boots"] = {1,1,10},
["zanite-gloves"] = {1,1,10},
["zanite-ring"] = {1,1,5},
["zanite-pendant"] = {1,1,5},
["saddle"] = {1,1,5},
["shield-of-repulsion"] = {1,1,20},
["cloud-staff"] = {1,1,20},
["phoenix-bow"] = {1,1,20},
["flaming-sword"] = {1,1,20},
["agility-cape"] = {1,1,20},
["zanite-gemstone"] = {1,2,15},
["golden-amber"] = {1,1,15},
["valkyrie-lance"] = {1,1,5},
["hammer-of-kingbdogz"] = {1,1,5},
["sentry-boots"] = {1,1,5},
["sentry-stone"] = {1,1,5},
["carved-stone"] = {1,1,5},
["neptune-helmet"] = {1,1,8}, --- From bronze_dungeon_neptune.json, weights accounted
["neptune-chestplate"] = {1,1,8},
["neptune-leggings"] = {1,1,8},
["neptune-boots"] = {1,1,8},
["neptune-gloves"] = {1,1,8},
}
},
{ ---pool #2
rolls = {4,15},
items = {
["lightning-knife"] = {1,1,5},
["golden-dart"] = {1,1,3},
["arrow"] = {1,1,2},
["sentry-stone"] = {1,1,1},
}
}
},
poolsJavaUpcoming = {},
poolsBedrock = {},
poolsBedrockUpcoming = {}
},
["bronze-dungeon-treasure"] = { --bronze_dungeon_treasure.json
header = "Treasure",
superheader = "[[Bronze Dungeon]]", -- Optional
link = "[[Bronze Dungeon]] treasure",
structure = "Bronze Dungeon",
container = "Reward chest",
structID = "bronze-dungeon",
poolsJava = {
{ ---pool #1
rolls = {1,1},
items = {
["valkyrie-lance"] = {1,1,1},
["hammer-of-kingbdogz"] = {1,1,1},
["sentry-boots"] = {1,1,1},
["disc-sliders-wrath"] = {1,1,3},
}
}
},
poolsJavaUpcoming = {},
poolsBedrock = {},
poolsBedrockUpcoming = {}
},
["bronze-dungeon-gummies"] = { --bronze_dungeon_gummies.json
header = "Gummies",
superheader = "[[Bronze Dungeon]]", -- Optional
link = "[[Bronze Dungeon]] gummies",
structure = "Bronze Dungeon",
container = "Reward chest",
structID = "bronze-dungeon",
poolsJava = {
{ ---pool #1
rolls = {2,4},
items = {
["blue-gummy-swet"] = {1,1,4},
["golden-gummy-set"] = {1,1,2},
}
}
},
poolsJavaUpcoming = {},
poolsBedrock = {},
poolsBedrockUpcoming = {}
},
["bronze-dungeon-neptune"] = { --bronze_dungeon_neptune.json
header = "Neptune",
superheader = "[[Bronze Dungeon]]",
link = "[[Bronze Dungeon]] reward",
structure = "Bronze Dungeon",
container = "Reward chest",
structID = "bronze-dungeon",
poolsJava = {
{ ---pool #1
rolls = {1,1},
items = {
["neptune-helmet"] = {1,1,1},
["neptune-chestplate"] = {1,1,1},
["neptune-leggings"] = {1,1,1},
["neptune-boots"] = {1,1,1},
["neptune-gloves"] = {1,1,1},
}
}
},
poolsJavaUpcoming = {},
poolsBedrock = {},
poolsBedrockUpcoming = {}
},
["silver-dungeon-loot"] = { --silver_dungeon_loot.json
header = "Loot",
superheader = "[[Silver Dungeon]]", -- Optional
link = "[[Silver Dungeon]] loot",
structure = "Silver Dungeon",
container = "Loot chest",
structID = "silver-dungeon",
poolsJava = {
{ ---pool #1
rolls = {1,1},
items = {
["golden-gummy-swet"] = {1,3,2},
["zanite-sword"] = {1,1,6},
["golden-dart-shooter"] = {1,1,6},
["enchanted-dart-shooter"] = {1,1,4},
["poison-dart-shooter"] = {1,1,4},
["white-moa-egg"] = {1,1,4},
["zanite-pickaxe"] = {1,1,2},
["zanite-sword"] = {1,1,2},
["name-tag"] = {1,1,2},
["shield"] = {1,1,2},
}
},
{ ---pool #2
rolls = {2,6},
items = {
["zanite-gemstone"] = {1,2,2},
["blue-moa-egg"] = {1,1,3},
["gold-amber"] = {1,2,2},
["skyroot-remedy-bucket"] = {1,1,1},
["golden-dart"] = {4,10,4},
["enchanted-dart"] = {2,6,2},
["poison-dart"] = {2,5,2},
["golden-pendant"] = {1,1,2},
["iron-pendant"] = {1,1,2},
["zanite-pendant"] = {1,1,2},
["zanite-ring"] = {1,1,2},
["aechor-petal"] = {1,2,3},
["blue-gummy-swet"] = {1,2,1},
["healing-stone"] = {1,3,2},
["enchanted-berry"] = {2,8,2},
}
},
{ ---pool #3
rolls = {1,3},
items = {
["ambrosium-shard"] = {1,4,6},
["ambrosium-torch"] = {2,10,5},
["flint"] = {1,1,3},
["feather"] = {1,1,2},
["string"] = {1,1,2},
["arrow"] = {2,10,2},
["golden-ring"] = {1,1,2},
["pillar"] = {1,3,1},
["pillar-top"] = {1,1,1},
["angelic-stone"] = {1,1,1},
["light-angelic-stone"] = {1,1,1}
}
}
},
poolsJavaUpcoming = {},
poolsBedrock = {},
poolsBedrockUpcoming = {}
},
["silver-dungeon-disc"] = { --silver_dungeon_disc.json
header = "Disc",
superheader = "[[Silver Dungeon]]", -- Optional
link = "[[Silver Dungeon]] disc",
structure = "Silver Dungeon",
container = "Disc chest",
structID = "silver-dungeon",
poolsJava = {
{ ---pool #1
rolls = {1,1},
items = {
["disc-aether-tune"] = {1,1,1},
["disc-ascending-danw"] = {1,1,2},
}
},
{ ---pool #2
rolls = {3,10},
items = {
["ambrosium-shard"] = {3,8,4},
["ambrosium-torch"] = {2,16,4},
["golden-amber"] = {1,2,2},
["flint"] = {1,3,3},
["zanite-gemstone"] = {1,2,2},
["holystone-sword"] = {1,1,1},
["healing-stone"] = {1,3,2},
["name-tag"] = {1,1,1},
}
}
},
poolsJavaUpcoming = {},
poolsBedrock = {},
poolsBedrockUpcoming = {}
},
["silver-dungeon-trash"] = { --silver-dungeon-trash.json
header = "Trash",
superheader = "[[Silver Dungeon]]", -- Optional
link = "[[Silver Dungeon]] trash",
structure = "Silver Dungeon",
container = "Trash chest",
structID = "silver-dungeon",
poolsJava = {
{ ---pool #1
rolls = {5,12},
items = {
["ambrosium-shard"] = {1,3,6},
["ambrosium-torch"] = {2,8,5},
["flint"] = {1,1,3},
["feather"] = {1,1,2},
["string"] = {1,1,2},
["zanite-gemstone"] = {1,1,2},
["pillar"] = {1,3,1},
["pillar-top"] = {1,3,1},
["angelic-stone"] = {1,1,1},
["light-angelic-stone"] = {1,1,1},
["holystone-sword"] = {1,1,1},
["name-tag"] = {1,1,1}
}
}
},
poolsJavaUpcoming = {},
poolsBedrock = {},
poolsBedrockUpcoming = {}
},
["silver-dungeon-reward"] = { --silver_dungeon_reward.json
header = "Reward",
superheader = "[[Silver Dungeon]]", -- Optional
link = "[[Silver Dungeon]] reward",
structure = "Silver Dungeon",
container = "Reward chest",
structID = "silver-dungeon",
poolsJava = {
{ ---silver_dungeon_valkyrie.json
rolls = {1,1},
items = {
["valkyrie-cape"] = {1,1,3},
["valkyrie-helmet"] = {1,1,4},
["valkyrie-chestplate"] = {1,1,4},
["valkyrie-leggings"] = {1,1,4},
["valkyrie-boots"] = {1,1,4},
["valkyrie-gloves"] = {1,1,4},
["valkyrie-pickaxe"] = {1,1,3},
["valkyrie-axe"] = {1,1,3},
["valkyrie-shovel"] = {1,1,3},
["valkyrie-hoe"] = {1,1,2},
}
},
{ ---silver_dungeon_treasure.json (includes silver_dungeon_valkyrie.json)
rolls = {2,3},
items = {
["valkyrie-cape"] = {1,1,12},
["valkyrie-helmet"] = {1,1,16},
["valkyrie-chestplate"] = {1,1,16},
["valkyrie-leggings"] = {1,1,16},
["valkyrie-boots"] = {1,1,16},
["valkyrie-gloves"] = {1,1,16},
["valkyrie-pickaxe"] = {1,1,12},
["valkyrie-axe"] = {1,1,12},
["valkyrie-shovel"] = {1,1,12},
["valkyrie-hoe"] = {1,1,8},
["lightning-sword"] = {1,1,34},
["holy-sword"] = {1,1,34},
["invisibility-cloak"] = {1,1,17},
["regeneration-stone"] = {1,1,51},
}
},
{ ---silver_dungeon_gummies.json
rolls = {2,3},
items = {
["blue-gummy-swet"] = {1,4,2},
["golden-gummy-swet"] = {1,4,6},
}
},
{ ---Includes silver_dungeon_gravitite.json and silver_dungeon_valkyrie.json
rolls = {6,10},
items = {
["lightning-sword"] = {1,1,680},
["holy-sword"] = {1,1,680},
["invisibility-cloak"] = {1,1,1020},
["gravitite-sword"] = {1,1,51},
["gravitite-axe"] = {1,1,51},
["gravitite-helmet"] = {1,1,68},
["gravitite-chestplate"] = {1,1,68},
["gravitite-leggings"] = {1,1,68},
["gravitite-boots"] = {1,1,68},
["gravitite-gloves"] = {1,1,68},
["gravitite-pickaxe"] = {1,1,51},
["gravitite-ore"] = {1,1,17},
["enchanted-dart-shooter"] = {1,1,1360},
["poison-dart-shooter"] = {1,1,1020},
["golden-sword"] = {1,1,680},
["iron-sword"] = {1,1,680},
["saddle"] = {1,1,1020},
["disc-aether-tune"] = {1,1,170},
["disc-ascending-dawn"] = {1,1,170},
["golden-amber"] = {1,4,1020},
["zanite-gemstone"] = {1,4,1020},
["enchanted-berry"] = {2,8,1360},
["blue-berry"] = {2,10,1360},
["angelic-stone"] = {1,1,340},
["valkyrie-cape"] = {1,1,150},
["valkyrie-helmet"] = {1,1,200},
["valkyrie-chestplate"] = {1,1,200},
["valkyrie-leggings"] = {1,1,200},
["valkyrie-boots"] = {1,1,200},
["valkyrie-gloves"] = {1,1,200},
["valkyrie-pickaxe"] = {1,1,150},
["valkyrie-axe"] = {1,1,150},
["valkyrie-shovel"] = {1,1,150},
["valkyrie-hoe"] = {1,1,100},
["regeneration-stone"] = {1,1,510},
}
}
},
poolsJavaUpcoming = {},
poolsBedrock = {},
poolsBedrockUpcoming = {}
},
["silver-dungeon-valkyrie"] = { --silver_dungeon_valkyrie.json
header = "Valkyrie",
superheader = "[[Silver Dungeon]]", -- Optional
link = "[[Silver Dungeon]] valkyrie loot",
structure = "Silver Dungeon",
container = "Reward chest",
structID = "silver-dungeon",
poolsJava = {
{ ---pool #1
rolls = {1,1},
items = {
["valkyrie-cape"] = {1,1,3},
["valkyrie-helmet"] = {1,1,4},
["valkyrie-chestplate"] = {1,1,4},
["valkyrie-legings"] = {1,1,4},
["valkyrie-boots"] = {1,1,4},
["valkyrie-gloves"] = {1,1,4},
["valkyrie-pickaxe"] = {1,1,3},
["valkyrie-axe"] = {1,1,3},
["valkyrie-shovel"] = {1,1,3},
["valkyrie-hoe"] = {1,1,2},
}
},
},
poolsJavaUpcoming = {},
poolsBedrock = {},
poolsBedrockUpcoming = {}
},
["silver-dungeon-treasure"] = { --silver_dungeon_treasure.json
header = "Treasure",
superheader = "[[Silver Dungeon]]", -- Optional
link = "[[Silver Dungeon]] treasure",
structure = "Silver Dungeon",
container = "Reward chest",
structID = "silver-dungeon",
poolsJava = {
{ ---pool #1
rolls = {min,max},
items = {
["valkyrie-cape"] = {1,1,12},
["valkyrie-helmet"] = {1,1,16},
["valkyrie-chestplate"] = {1,1,16},
["valkyrie-legings"] = {1,1,16},
["valkyrie-boots"] = {1,1,16},
["valkyrie-gloves"] = {1,1,16},
["valkyrie-pickaxe"] = {1,1,12},
["valkyrie-axe"] = {1,1,12},
["valkyrie-shovel"] = {1,1,12},
["valkyrie-hoe"] = {1,1,8},
["lightning-sword"] = {1,1,34},
["holy-sword"] = {1,1,34},
["invisibility-cloak"] = {1,1,17},
["regeneration-stone"] = {1,1,51}
}
}
},
poolsJavaUpcoming = {},
poolsBedrock = {},
poolsBedrockUpcoming = {}
},
["silver-dungeon-gummies"] = { --silver_dungeon_gummies.json
header = "Gummies",
superheader = "[*Silver Dungeon*]", -- Optional
link = "[*Silver Dungeon*] gummies",
structure = "Silver Dungeon",
container = "Reward chest",
structID = "silver-dungeon",
poolsJava = {
{ ---pool #1
rolls = {1,1},
items = {
["blue-gummy-swet"] = {1,4,2},
["golden-gummy-swet"] = {1,4,6}
}
}
},
poolsJavaUpcoming = {},
poolsBedrock = {},
poolsBedrockUpcoming = {}
},
--]]
["silver-dungeon-gravitite"] = { --silver_dungeon_gravitite.json
header = "Gravitite",
superheader = "[[Silver Dungeon]]", -- Optional
link = "[[Silver Dungeon]] gravitite loot",
structure = "Silver Dungeon",
container = "Reward chest",
structID = "silver-dungeon",
poolsJava = {
{ ---pool #1
rolls = {6,10},
items = {
["gravitite-sword"] = {1,1,3},
["gravitite-axe"] = {1,1,3},
["gravitite-helmet"] = {1,1,4},
["gravitite-chestplate"] = {1,1,4},
["gravitite-leggings"] = {1,1,4},
["gravitite-boots"] = {1,1,4},
["gravitite-gloves"] = {1,1,4},
["gravitite-pickaxe"] = {1,1,3},
["gravitite-ore"] = {1,1,1}
}
}
},
poolsJavaUpcoming = {},
poolsBedrock = {},
poolsBedrockUpcoming = {}
},
["gold-dungeon-reward"] = { --gold_dungeon_reward.json
header = "[[Gold Dungeon]]",
link = "[[Gold Dungeon]]",
structure = "Gold Dungeon",
container = "Reward chest",
structID = "gold-dungeon",
poolsJava = {
{ ---gold_dungeon_treasure.json
rolls = {2,5},
items = {
["phoenix-helmet"] = {1,1,2},
["phoenix-chestplate"] = {1,1,2},
["phoenix-leggings"] = {1,1,2},
["phoenix-boots"] = {1,1,2},
["phoenix-gloves"] = {1,1,2},
["life-shard"] = {1,1,1},
}
},
{ ---pool #1
rolls = {5,8},
items = {
["iron-bubble"] = {1,1,132},
["vampire-blade"] = {1,1,132},
["pig-slayer"] = {1,1,132},
["phoenix-helmet"] = {1,1,4},
["phoenix-chestplate"] = {1,1,4},
["phoenix-leggings"] = {1,1,4},
["phoenix-boots"] = {1,1,4},
["phoenix-gloves"] = {1,1,4},
["life-shard"] = {1,1,13},
["gravitite-helmet"] = {1,1,55},
["gravitite-chestplate"] = {1,1,55},
["gravitite-leggings"] = {1,1,55},
["gravitite-boots"] = {1,1,55},
["gravitite-gloves"] = {1,1,55},
["gravitite-sword"] = {1,1,55},
["gravitite-axe"] = {1,1,55},
["enchanted-gravitite"] = {1,1,11},
["chainmail-helmet"] = {1,1,22},
["chainmail-chestplate"] = {1,1,22},
["chainmail-leggings"] = {1,1,22},
["chainmail-boots"] = {1,1,22},
["chainmail-gloves"] = {1,1,22},
["ice-pendant"] = {1,1,66},
["ice-ring"] = {1,1,66},
}
},
{ ---pool #2
rolls = {4,20},
items = {
["golden-gummy-swet"] = {1,1,6},
["healing-stone"] = {1,1,3},
["enchanted-berry"] = {1,1,5},
}
},
{ ---pool #3
rolls = {0,4},
items = {
["icestone"] = {1,1,3},
["obsidian"] = {1,1,2},
["aerogel"] = {1,1,1},
}
}
},
poolsJavaUpcoming = {},
poolsBedrock = {},
poolsBedrockUpcoming = {}
},
["gold-dungeon-treasure"] = { --gold_dungeon_treasure.json
header = "Treasure",
superheader = "[[Gold Dungeon]]", -- Optional
link = "[[Gold Dungeon]] treasure",
structure = "Gold Dungeon",
container = "Reward chest",
structID = "gold-dungeon",
poolsJava = {
{ ---pool #1
rolls = {2,5},
items = {
["phoenix-helmet"] = {1,1,2},
["phoenix-chestplate"] = {1,1,2},
["phoenix-leggings"] = {1,1,2},
["phoenix-boots"] = {1,1,2},
["phoenix-gloves"] = {1,1,2},
["life-shard"] = {1,1,1}
}
}
},
poolsJavaUpcoming = {},
poolsBedrock = {},
poolsBedrockUpcoming = {}
}
--]]
}